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Lexile Level
AR Level
AR Level
Well-Read Game: On Playing Thoughtfully 9780262552233 by
Fullerton, Tracy -
MIT Press,
-2025
Dewey: 371.337
N/A
How Games Move Us: Emotion by Design 9780262534451 by
Isbister, Katherine -
MIT Press,
-2017
Dewey: 794.8
N/A
Rule Book: The Building Blocks of Games 9780262547444 by
Stenros, Jaakko -
MIT Press,
-2024
Dewey: 790.1
N/A
Player vs. Monster: The Making and Breaking of Video Game Monstrosity 9780262047753 by
Svelch, Jaroslav -
MIT Press,
-2023
Dewey: 794.847
N/A
Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful 9780262039352 by
Sharp, John -
MIT Press,
-2019
Dewey: 790.01
N/A
Achievement Relocked: Loss Aversion and Game Design 9780262043533 by
Engelstein, Geoffrey -
MIT Press,
-2020
Dewey: 794.83
N/A
Art of Failure: An Essay on the Pain of Playing Video Games 9780262529952 by
Juul, Jesper -
MIT Press,
-2016
Dewey: 794.8
N/A
Works of Game: On the Aesthetics of Games and Art 9780262029070 by
Sharp, John -
MIT Press,
-2015
Dewey: 794.8
N/A
Repairing Play: A Black Phenomenology 9780262545273 by
Trammell, Aaron -
MIT Press,
-2023
Dewey: 306.4810973
N/A
Real Games: What's Legitimate and What's Not in Contemporary Videogames 9780262042604 by
Consalvo, Mia -
MIT Press,
-2019
Dewey: 794.8
N/A
Making Games: The Politics and Poetics of Game Creation Tools 9780262044837 by
Werning, Stefan -
MIT Press,
-2021
Dewey: 794.8
N/A
Run and Jump: The Meaning of the 2D Platformer 9780262547390 by
McDonald, Peter D -
MIT Press,
-2024
Dewey: 794.83
N/A
Play Like a Fangirl: Creative Desire in Video Games 9780262056861 by
Ask, Kristine -
MIT Press,
-2026
N/A
Not Yet Published!