Description: "A book on how video games changed monsters, and how video game monsters shape our notions of otherness"--
Pub Date: February 7, 2023
Dewey: 794.847
LCCN: 2022013927
Lexile Code: 0000
Features: Bibliography, Index, Price on Product
Target Age Group: NA to NA
Physical Info: 1.02" H x 8.11" L x 5.35" W ( 0.88 lbs) 240 pages
BISAC Categories:
Games and Activities | Video and Mobile | Social Science | Media Studies | Popular Culture
Series: Playful Thinking
Description: "A book on how video games changed monsters, and how video game monsters shape our notions of otherness"--