Book Cover

Computational Intelligence in Games (2001)

Contributor(s): Baba, Norio (Editor)

ISBN: 9783790813487

Publisher: Physica-Verlag

Hardcover
$109.99
- +
Buy

Pub Date: February 27, 2001

Dewey: 006.3

LCCN: 00068837

Lexile Code: 0000

Features: Illustrated

Target Age Group: NA to NA

Physical Info: 0.44" H x 9.21" L x 6.14" W ( 0.94 lbs) 161 pages

Series: Studies in Fuzziness and Soft Computing

Descriptions, Reviews, etc.

Description: The recent advances in computational intelligence paradigms have generated tremendous interest among researchers in the theory and implementation of games. Game theory involves the mathematical calculations and heuristics to optimize the efficient lines of play. This book presents the main constituents of computational intelligence paradigms including knowledge representation, probability-based approaches, fuzzy logic, neural networks, genetic algorithms, and rough sets. It includes a new approach of evolving a neural network to play checkers without human expertise. The book will be useful to researchers and practitioners who are interested in developing game techniques in computational intelligence environment.

Worth Considering
Product successfully added to cart!