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Advanced Intelligent Paradigms in Computer Games (2007)

Contributor(s): Baba, Norio (Editor), Handa, Hisashi (Editor)

ISBN: 9783540727040

Publisher: Springer

Hardcover
$169.99
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Pub Date: July 24, 2007

Dewey: 006.3

LCCN: 2007927410

Lexile Code: 0000

Features: Illustrated, Table of Contents

Target Age Group: NA to NA

Physical Info: 0.70" H x 9.53" L x 6.24" W ( 0.95 lbs) 201 pages

Series: Studies in Computational Intelligence

Descriptions, Reviews, etc.

Description:

This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include:

  • COMMONS GAME in intelligent environment
  • Adaptive generation of dilemma-based interactive narratives
  • Computational intelligence in racing games
  • Evolutionary algorithms for board game players with domain knowledge
  • The ChessBrain project
  • Electronic market games
  • EVE's entropy
  • Capturing player enjoyment in computer games

This book is directed to researchers, practicing engineers/scientists and students.

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