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Introduction to 3D Game Programming with DirectX 11 [With DVD]

Contributor(s): Luna, Frank (Author)

ISBN: 9781936420223

Publisher: Mercury Learning and Information

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$55.99
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Pub Date: March 13, 2012

Dewey: 794.81526

LCCN: 2012931119

Lexile Code: 0000

Features: Bibliography, Index, Price on Product - Canadian, Price on Product, Table of Contents

Target Age Group: NA to NA

Physical Info: 1.75" H x 9.00" L x 7.00" W ( 3.25 lbs) 600 pages

Descriptions, Reviews, etc.

Description: Updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11.

Brief description: Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.

Review Quotes: intended for C++ programmers and other intermediate level 3D programmers interested in the intricacies of DirectX, this volume on game oriented 3D graphics provides practical instruction for performing common tasks within this popular Microsoft Windows based graphics API. Beginning with an overview of required mathematical prerequisites, the volume covers topics such as Direct 3D foundational principles; lighting, texturing, and blending; shaders; cube mapping; ambient occlusion; meshes; and character animation. A series of appendices cover technical data and additional advanced topics and examples. Chapters include numerous code examples and screenshots, as well as chapter exercises. An accompanying DVD includes source code and digital copies of all example images used in the text. Luna is a 3D programming expert and the author of several books on DirectX programming.

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