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Art of Videogames

Contributor(s): Tavinor, Grant (Author)

ISBN: 9781405187886

Publisher: Wiley-Blackwell

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Pub Date: October 1, 2009

Dewey: 794.8

LCCN: 2009009313

Lexile Code: 0000

Features: Bibliography, Glossary, Index, Table of Contents

Target Age Group: NA to NA

Physical Info: 0.60" H x 8.90" L x 5.90" W ( 0.75 lbs) 240 pages

Series: New Directions in Aesthetics

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Description: The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.

  • Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts
  • Explores how philosophical theories developed to address traditional art works can also be applied to videogames
  • Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer
  • Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds
  • Argues that videogames do indeed qualify as a new and exciting form of representational art

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