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What Is the Avatar?: Fiction and Embodiment in Avatar-Based Singleplayer Computer Games. Revised and Commented Edition

Contributor(s): Klevjer, Rune (Author), Günzel, Stephan (Afterword by), Sternagel, Jörg (Afterword by), Mersch, Dieter (Afterword by)

ISBN: 9783837645798

Publisher: Transcript Publishing

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Pub Date: October 27, 2022

Lexile Code: 0000

Target Age Group: NA to NA

Physical Info: 0.51" H x 9.00" L x 6.00" W ( 0.73 lbs) 242 pages

BISAC Categories:

Social Science | Media Studies

Series: Game Studies

Descriptions, Reviews, etc.

Description: Through analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.

Brief description: Rune Klevjer is an associate professor at the Department of Information Science and Media Studies, University of Bergen. He specializes in computer game theory, with particular interest in player-avatar relationships, narrative, and the nature of fictional representation in virtual environments.

Review Quotes: »Klevjers Dissertation ist nach wie vor eine wichtige und lesenswerte Arbeit, die trotz verständlicher Sprache und hervorragender Lesbarkeit nicht an Komplexität verliert und durchaus noch immer als Grundlagenwerk zu avatarbasiertem Spielen gelten kann.«-- "Markus Spöhrer, MEDIENwissenschaft, 3 (2024)"

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