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Innovators' Marketplace: Using Games to Activate and Train Innovators (2012)

Contributor(s): Ohsawa, Yukio (Author), Nishihara, Yoko (Author)

ISBN: 9783642444562

Publisher: Springer

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Pub Date: April 13, 2014

Dewey: 658.577

Lexile Code: 0000

Features: Illustrated, Maps

Target Age Group: NA to NA

Physical Info: 0.46" H x 9.21" L x 6.14" W ( 0.69 lbs) 196 pages

Series: Understanding Innovation

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Description:

With numerous illustrations, this volume guides readers through both the components and the overall process of Innovators' Marketplace, a game-based business innovation learning tool that allows players to both invent and evaluate commercial ideas.

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