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Videogame Sciences and Arts: 15th International Conference, Vj 2025, Maia-Porto, Portugal, December 4-5, 2025, Proceedings

Contributor(s): Baptista, Ricardo (Editor), Barroso, Bárbara (Editor), Coelho, António (Editor), Castro Pena, María Luz (Editor), Sousa, Carla (Editor)

ISBN: 9783032316417

Publisher: Springer

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Pub Date: October 28, 2026

Lexile Code: 0000

Target Age Group: NA to NA

Physical Info: 0.00" H x 0.00" L x 0.00" W ( 0.00 lbs) 272 pages

Series: Communications in Computer and Information Science

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Description:

This book constitutes the refereed proceeding of the 15th International Conference on Videogame Sciences and Arts, VJ 2025, held in Porto, Portugal, during December 4-5, 2025.

The 18 full papers and 2 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized into the following topics: Serious Games, Gamification, and Applied Play; Accessibility, Inclusion, and Human-Centered Design; Artificial Intelligence, Procedural Generation, and Computational Approaches to Play; and Game Studies, Cultural Memory, and Critical Perspectives.

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