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How to Write Adventure Modules That Don't Suck

Contributor(s): Melka, Kevin (Author), Whelon, Chuck (Illustrator)

ISBN: 9781946231086

Publisher: Goodman Games LLC

Hardcover
$29.99
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Pub Date: September 17, 2024

Dewey: 793.93

Lexile Code: 0000

Features: Illustrated, Price on Product

Target Age Group: NA to NA

Physical Info: 0.80" H x 11.10" L x 8.80" W ( 1.80 lbs) 162 pages

Descriptions, Reviews, etc.

Description: Over the last 15 years, Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industrys best-known adventure writers. Each article gives a different perspective on how to write adventure modules that dont suck, written by authors with decades of experience and prominent published credits. By the time youre done reading this book, youll be on the path to designing great adventure modules on your own. Whether youre an experienced writer or an aspiring novice, youll find something of value in this book! Made in the USA.

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