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Game Development Patterns with Unreal Engine 5: Build maintainable and scalable systems with C++ and Blueprint

Contributor(s): Butler, Stuart (Author), Oliver, Tom (Author)

ISBN: 9781803243252

Publisher: Packt Publishing

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$39.99
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Pub Date: January 5, 2024

Lexile Code: 0000

Target Age Group: NA to NA

Physical Info: 0.53" H x 9.25" L x 7.50" W ( 0.97 lbs) 254 pages

BISAC Categories:

Computers | Languages | C | Programming | Games

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Description:

Learn how design patterns offer the tools and practices to write code faster and more easily with Game Development Patterns with Unreal Engine 5.

Brief description: Tom Oliver is a game programmer with over 10 years of experience in working with game engines both commercially and in an educational capacity. He has used Unreal Engine for contract work both in and out of the games industry, creating systems for games to mixed reality training simulations. Tom is the Course Leader for the BSc (Hons) Computer Games Design and Programming program at Staffordshire University, responsible for maintaining the award winning structure and teaching of the course in the UK's largest Games Education Department. Tom holds a BSc (Hons) in Computer Games Design and Programming and a PGc in Higher and Professional Education. Tom specialises in researching gameplay systems driven through mathematical phenomena.

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