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Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks

Contributor(s): Schamroth Abrams, Sandra (Author), Gerber, Hannah R (Author)

ISBN: 9781800715066

Publisher: Emerald Publishing Limited

Hardcover
$99.99
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Pub Date: April 22, 2021

Dewey: 892.8

LCCN: 2022285079

Lexile Code: 0000

Features: Bibliography, Index

Target Age Group: NA to NA

Physical Info: 0.60" H x 9.10" L x 6.10" W ( 0.70 lbs) 152 pages

Descriptions, Reviews, etc.

Description: Videogames, Libraries, and the Feedback Loop: Learning Beyond the Stacks offers fresh perspectives of youth videogaming in public libraries. Abrams and Gerber delve into research-based accounts to explore feedback mechanisms that support important reflective and iterative practices. Highlighting how videogame library programs can evolve to meet contemporary needs of youth patrons, the authors equip readers to re-envision library programming that specifically features youth videogame play.

Review Quotes: Abrams and Gerber masterfully illustrate it is no longer a question of whether gaming-driven learning practices should be included in literacy learning spaces such as libraries, but rather what's taking us so long to provide these opportunities to all youth. The Feedback Loop Framework and the multi-iterative ways learners evaluate and reflect on their own learning experiences has tremendous implications not only for the fields of gaming and libraries, but also the very ways we consider youth meaning making in traditional learning spaces. The youth will show us the way, they always do; we just need to be prepared to trust and follow. Abrams and Gerber show us how.--Shelbie Witte, Ph.D., Kim and Chuck Watson Endowed Chair in Education, Oklahoma State University, USA, author of Text to Epitext: Expanding Students' Comprehension, Engagement, and Media Literacy

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