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OpenGL 4 Shading Language Cookbook - Third Edition: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17

Contributor(s): Wolff, David (Author)

ISBN: 9781789342253

Publisher: Packt Publishing

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Pub Date: September 28, 2018

Dewey: 006.66

Lexile Code: 0000

Features: Maps

Target Age Group: NA to NA

Physical Info: 0.95" H x 9.25" L x 7.50" W ( 1.77 lbs) 472 pages

Descriptions, Reviews, etc.

Description: OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it.

Brief description: David Wolff is a professor in the computer science department at Pacific Lutheran University (PLU). He received a PhD in Physics and an MS in computer science from Oregon State University. He has been teaching computer graphics to undergraduates at PLU for over 17 years, using OpenGL.

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