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Computer Games as Educational and Management Tools: Uses and Approaches

Contributor(s): Cruz-Cunha, Maria Manuela (Editor), Varvalho, Vitor Hugo (Editor), Tavares, Paula (Editor)

ISBN: 9781609605698

Publisher: Igi Global Scientific Publishing

Hardcover
$180.00
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Pub Date: May 31, 2011

Dewey: 658.3124

LCCN: 2011012251

Lexile Code: 0000

Features: Bibliography, Index

Target Age Group: NA to NA

Physical Info: 0.81" H x 11.00" L x 8.50" W ( 2.46 lbs) 358 pages

Descriptions, Reviews, etc.

Description: Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.

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