Book Cover

History and Allure of Interactive Visual Novels

Contributor(s): Kretzschmar, Mark (Author), Raffel, Sara (Author)

ISBN: 9781501368646

Publisher: Bloomsbury Publishing PLC

Hardcover
$130.00
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Pub Date: July 13, 2023

Dewey: 794.84

LCCN: 2022055750

Lexile Code: 0000

Features: Bibliography, Dust Cover, Glossary, Index

Target Age Group: NA to NA

Physical Info: 0.63" H x 8.50" L x 5.50" W ( 1.02 lbs) 272 pages

Series: Approaches to Digital Game Studies

Descriptions, Reviews, etc.

Description: "An analysis of historical and current trends in game studies and visual novels, with a focus on narrative structure, ludic interactivity and subgenres"--

Brief description: Sara Raffel is an assistant professor in the English department at the University of Central Florida, USA, where her research focuses on storytelling, technical communication, and interactivity. Her published research and digital projects appear in a wide array of publications and conferences, including Media at the Intersection, Meaningful Play, IEEE Transactions on Professional Communication, the ACM Special Interest Group on the Design of Communication, The Electronic Literature Organization, and Foundations of Digital Games.

Review Quotes:

"In this essential volume for scholars of narrative play, Mark Kretzschmar and Sara Raffel take on the complexity of the form of visual novels, exploring well-known exemplars such as dating simulators alongside hybrids and even less-studied erotic works. Offering this comprehensive survey alongside a detailed ludography of suggested works for play spanning the last several decades, this wide-ranging overview can serve as a guide for exploring these works and the growing significance of visual novels as a global form." --Anastasia Salter, Associate Professor of English at the University of Central Florida, USA

"The Visual Novel as a video game genre is widely recognizable and impactful, deceptively simple in its presentation and tricky to truly pin down in its entirety. This book is a great resource for anyone interested in learning more about the rich history of Visual Novels, and how they have through their creators, players, content, media mixing, design, and development made an undeniable mark on modern day video game culture. An interesting read for game scholars, veteran players, and newcomers alike." --Elin Carstensdottir, Assistant Professor of Computational Media, University of California, Santa Cruz, USA

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