Description: "LEGOfied draws from a number of distinct theoretical backgrounds and disciplines in media studies to examine the practices and identities that constitute LEGO fandom, in order to articulate the ways LEGO functions as material media"--
Brief description: Dr. Nicholas Taylor applies critical, feminist and posthumanist perspectives to experimental and mixed methods research with digital gaming communities. In particular, he is interested in the intersections of subjectivity, communicative practice, technologies and games, as enacted through both game production and play across a variety of contexts.
Review Quotes:
"A minor revolution in digitally material media studies. Which media are fundamentally clickable, digital, modular, interoperable, highly technical, and infused with both cultural imaginaries and critical realities not previously understood? The answer, for Taylor and Ingraham and their five coauthors, is not digital media, at least not conventionally conceived: in this well-conceived and pleasantly cohesive volume, these standout scholars...bring into sharp focus the immersive, even 'palpably pixelated' media environment that is LEGO: the digitally material media worlds of LEGO make us into makers, this volume argues, unearthing in the process a world of conflicted creativity myths, commercial cultures, and legal battles amid its endless minefield for bare feet." --Benjamin Peters, author of How Not to Network a Nation: The Uneasy History of the Soviet Internet (2016) and editor of Digital Keywords: A Vocabulary of Information Society & Culture (2016)
"As Nicholas Taylor and Chris Ingraham's LEGOfied eloquently situates, the social and cultural dimensions of the LEGO phenomenon take on particular characteristics in a playful digital media world. This book will fascinate readers interested in understanding not just LEGO but how it is situated within the logic of playful media more generally. A must for media studies, digital media and game studies researchers." --Larissa Hjorth, Director, Design & Creative Practice, RMIT University, Australia