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Brenda Laurel: Pioneering Games for Girls

Contributor(s): Kocurek, Carly A (Author)

ISBN: 9781501319785

Publisher: Continnuum-3PL

Hardcover
$135.00
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Pub Date: February 9, 2017

Dewey: B

LCCN: 2016036516

Lexile Code: 0000

Features: Bibliography, Dust Cover, Index

Target Age Group: NA to NA

Physical Info: 0.70" H x 9.10" L x 6.10" W ( 1.05 lbs) 184 pages

Series: Influential Video Game Designers

Descriptions, Reviews, etc.

Description: Offers insight into the early development of the games for girls movement of the 1990s and the lasting impact of Brenda Laurel's game design breakthroughs.

Brief description: Carly A. Kocurek is Assistant Professor of Digital Humanities and Media Studies at Illinois Institute of Technology, US, and researches the history and cultural practices of video gaming in the United States, and teaches courses on game studies, media studies, and digital humanities. Her current manuscript chronicles the development of early video game culture and gamer identity around the video game arcade during the 1970s and 1980s.

Review Quotes: For those who design inclusive games for new audiences, for those who research game culture and impact, and for those who are designing in the yet to be imagined realms of gameplay in virtual reality, we are each of us walking in the myriad paths first charted by Brenda Laurel. A must read for those interested in the future of games about one of its greatest pioneers.
Tracy Fullerton, Professor and Chair, USC School of Cinematic Arts, Interactive Media & Games Division, USA

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