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How Video Games Impact Players: The Pitfalls and Benefits of a Gaming Society

Contributor(s): Rogers, Ryan (Author)

ISBN: 9781498513098

Publisher: Lexington Books

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$47.95
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Pub Date: May 3, 2019

Dewey: 794.8

Lexile Code: 0000

Target Age Group: NA to NA

Physical Info: 0.60" H x 8.90" L x 5.90" W ( 0.60 lbs) 175 pages

Descriptions, Reviews, etc.

Description: How Video Games Impact Players provides a balanced and nuanced look at the complex role that video games play in society by analyzing the positive and negative effects of game rules, feedback, and self-presentation.

Brief description: Ryan Rogers is an independent researcher.

Review Quotes:

"How Video Games Impact Players is a book we have badly needed. Today, games are made for impact of all different sorts, including entertainment, learning, health, and social change. Ryan Rogers lucidly explicates how game design features give rise to impacts that can be good, bad, or ugly." --James Paul Gee, Arizona State University, and author of What Video Games Have to Teach Us About Leanring and Literacy

"Solidly researched and lucidly framed, this balanced assessment of the positive and negative effects of video games goes beyond standard social-scientific approaches by incorporating insights from ludology, narratology, and cultural studies. A valuable addition to any game scholar's bookshelf." --Bob Rehak, Swarthmore College

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