Description: "This book addresses issues the potential of games to support learning and change behaviour offering empirical evidence pertaining to the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment"--
Pub Date: November 30, 2013
Dewey: 794.8019
LCCN: 2013029699
Lexile Code: 0000
Features: Bibliography, Index
Target Age Group: NA to NA
Physical Info: 1.13" H x 11.00" L x 8.50" W ( 3.28 lbs) 522 pages
BISAC Categories:
Education | Computers and Technology | Games and Activities | Video and Mobile | Computers | Educational Software
Description: "This book addresses issues the potential of games to support learning and change behaviour offering empirical evidence pertaining to the effectiveness of Serious Games in the key areas of psychology, pedagogy, and assessment"--