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Avatar, Assembled: The Social and Technical Anatomy of Digital Bodies

Contributor(s): Jones, Steve (Editor), Banks, Jaime (Volume Editor)

ISBN: 9781433135606

Publisher: Peter Lang Inc., International Academic Publishers

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$64.60
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Pub Date: November 17, 2017

Dewey: 303.4833

LCCN: 2017026099

Lexile Code: 0000

Features: Bibliography, Index

Target Age Group: NA to NA

Physical Info: 0.90" H x 8.90" L x 6.00" W ( 1.01 lbs) 328 pages

Series: Digital Formations

Descriptions, Reviews, etc.

Description: Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars--not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches.

Review Quotes: "Much like the multiple customization options many games offer to videogame players, Avatar, Assembled offers the reader multiple fascinating angles from which to understand game avatars. Covering the social and technical aspects that make up our digital representations, the book draws on specific game examples, highlights well-known avatars, and brings in classic as well as cutting-edge theory about how and why these representations come to matter to us so much. For games scholars and interested players, this volume is not to be missed." -Mia Consalvo Professor, Communication Studies Canada Research Chair in Game Studies and Design Concordia University (Montreal, Canada)

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