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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy, 2nd Edition (Revised)

Contributor(s): Bigum, Chris (Other), Knobel, Michele (Other), Lankshear, Colin (Other)

ISBN: 9781433123931

Publisher: Peter Lang Inc., International Academic Publishers

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Pub Date: October 18, 2013

Dewey: 303.484

LCCN: 2013019067

Lexile Code: 0000

Features: Bibliography, Index

Target Age Group: NA to NA

Physical Info: 0.40" H x 8.90" L x 6.00" W ( 0.55 lbs) 167 pages

Series: New Literacies and Digital Epistemologies

Descriptions, Reviews, etc.

Description: The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

Review Quotes: « Gee is at his masterful best in this brilliant collection. No one speaks with more insight and clarity when it comes to the learning potential of videogames. Gee seeks nothing short of a revolution; we will do well to follow his lead.

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