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Digital Gaming in the Language Classroom: Designing Effective Curricula

Contributor(s): Wrobetz, Kevin R (Author), Thomas, Michael (Editor), Peterson, Mark (Editor), Warschauer, Mark (Editor)

ISBN: 9781350415928

Publisher: Bloomsbury Academic

Hardcover
$130.00
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Pub Date: February 19, 2026

LCCN: 2025030827

Lexile Code: 0000

Features: Bibliography, Dust Cover, Index

Target Age Group: NA to NA

Physical Info: 0.56" H x 9.21" L x 6.14" W ( 1.13 lbs) 240 pages

Series: Advances in Digital Language Learning and Teaching

Descriptions, Reviews, etc.

Description: Examines how single-player role-playing digital games may promote foreign language acquisition and looks at how they can be integrated into the curricula of foreign language classrooms to achieve desirable pedagogical outcomes.

Brief description: Michael Thomas is Professor of Education and Social Justice and Chair of the Centre for Educational Research (CERES) at Liverpool John Moores University, UK.

Review Quotes: "This important new book provides evidence from a large scale learner-based study of the benefits of using a digital game in foreign language education. This comprehensive volume will doubtless become essential reading for educators, students and researchers in the fields of computer assisted language learning, game studies and the learning sciences." --Mark Peterson, Kyoto University, Japan

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