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Computer Games and Technical Communication: Critical Methods and Applications at the Intersection

Contributor(s): Dewinter, Jennifer (Author), Moeller, Ryan M (Author)

ISBN: 9781138710207

Publisher: Routledge

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Pub Date: February 7, 2017

Dewey: 794.81

Lexile Code: 0000

Target Age Group: NA to NA

Physical Info: 0.70" H x 9.21" L x 6.14" W ( 1.04 lbs) 334 pages

Series: Routledge Studies in Technical Communication, Rhetoric, and

Descriptions, Reviews, etc.

Description: Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Contributors engage with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work.

Review Quotes: 'This collection will capture the attention of even those scholars who are non-gamers. The chapters show the importance of gaming to technical communication professionals as well as how the pedagogy of gaming might benefit the technical communication classroom.' Barry Maid, Arizona State University, USA 'Computer Games and Technical Communication: Critical Methods and Applications at the Intersection successfully fills the gap in the academic scholarship while also offering practitioners suggestions to tap into this booming market.' Technical Communication

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