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Understanding Video Games: The Essential Introduction

Contributor(s): Egenfeldt-Nielsen, Simon (Author), Smith, Jonas Heide (Author), Tosca, Susana Pajares (Author)

ISBN: 9781032229744

Publisher: Routledge

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Pub Date: May 8, 2024

Dewey: 794.8

LCCN: 2023047751

Lexile Code: 0000

Features: Bibliography, Glossary, Illustrated, Index

Target Age Group: NA to NA

Physical Info: 0.87" H x 10.00" L x 7.00" W ( 1.63 lbs) 414 pages

Descriptions, Reviews, etc.

Description:

The fifth edition of this pioneering textbook takes video game studies into the next decade, highlighting changes in mobile, social, and casual gaming. Drawing from examples, the text explores the aesthetics of games, evaluates the cultural position of video games, and considers the potential effects of both violent and "serious" games.

Review Quotes:

Praise for the fourth edition::

"Understanding Video Games: The Essential Introduction is a must-read primer for any student considering game studies. A handbook that is clear, precise, up-to-date and extremely useful for tackling video games, a cultural and technical phenomenon of great complexity and full of nuances." -- Belen Mainer Blance, Professor and Director of the Videogames Department at University Francisco de Vitoria

Praise for the third edition:

"A user-friendly, eminently readable account that has something to offer to both the neophyte and the specialist, Understanding Video Games is the text that is needed to secure a durable place for game studies in the academic curriculum." -- Marie-Laure Ryan, author of Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media

"As the core text for my introductory games course, Understanding Video Games has remained an essential guide since its first edition. Ever attentive to the practicalities of classroom needs, this superb update presents its most complete and accessible overview of game studies yet." -- Soraya Murray, University of California, Santa Cruz

"Understanding Video Games is an admirably comprehensive treatment of the video game industry, history, culture, and theory. This new edition remains the best general textbook I've found for teaching video games in the college classroom." -- Alf Seegert, University of Utah

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