Book Cover

Deep Learning in Gaming and Animations: Principles and Applications

Contributor(s): Chaudhary, Vikas (Editor), Sharma, Moolchand (Editor), Sharma, Prerna (Editor), Agarwal, Deevyankar (Editor)

ISBN: 9781032126098

Publisher: CRC Press

Hardcover
$189.99
- +
Buy

Pub Date: December 8, 2021

Dewey: 005.117

LCCN: 2021030248

Lexile Code: 0000

Features: Bibliography, Illustrated, Index

Target Age Group: NA to NA

Physical Info: 0.44" H x 9.21" L x 6.14" W ( 0.94 lbs) 156 pages

Series: Explainable AI (Xai) for Engineering Applications

Descriptions, Reviews, etc.

Description: The text discusses the core concepts and principles of deep learning in gaming and animation with applications in a single volume. It will be a useful reference text for graduate students, and professionals in diverse areas such as electrical engineering, electronics and communication engineering, computer science, gaming and animation.

Product successfully added to cart!