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Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities

Contributor(s): Wilde, Poppy (Author)

ISBN: 9781032074962

Publisher: Routledge

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Pub Date: December 18, 2024

Dewey: 794.8019

LCCN: 2023018873

Lexile Code: 0000

Features: Bibliography, Illustrated, Index

Target Age Group: NA to NA

Physical Info: 0.49" H x 9.21" L x 6.14" W ( 0.73 lbs) 222 pages

Series: Routledge Advances in Game Studies

Descriptions, Reviews, etc.

Description:

Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects and embodiments - what it means and how it feels to be posthuman.

Review Quotes:

"Posthuman Gaming sounds like a paradoxical proposition: a posthumanist account of digital gameplay, grounded in rich autoethnographic reflections on the author's personal relationship with her avatar. But by using her individual experiences to think through the limits of individualism Wilde demonstrates how the conceptual and methodological tools we have inherited from humanism can be repurposed to imagine more ethical and empathetic posthuman futures - and how videogames might help us get there."

Rob Gallagher, Lecturer in Games and Immersive Media, King's College London

"I found Posthuman Gaming to be an engaging, important read that will be relevant to scholars, researchers and graduate students in game studies as well as cultural studies more broadly. Likewise, this monograph does a commendable job of demonstrating how posthumanist concepts such as 'intra-action' and entangled subjectivities add to our understanding of gaming, and how because they apply to such a popular topic, they could be applicable more broadly as well."

Maria K. Alberto, University of Utah

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