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Republic of Games: Textual Culture Between Old Books and New Media

Contributor(s): Graham, Elyse (Author)

ISBN: 9780773553392

Publisher: McGill-Queen's University Press

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Pub Date: May 15, 2018

Dewey: 070.57973

LCCN: 2018411075

Lexile Code: 0000

Features: Bibliography, Index, Price on Product

Target Age Group: NA to NA

Physical Info: 0.40" H x 8.90" L x 6.10" W ( 0.50 lbs) 176 pages

Descriptions, Reviews, etc.

Description: An exploration of the consequences of introducing game mechanics to digital platforms for the production and circulation of texts.

Brief description: Elyse Graham is assistant professor of digital humanities at Stony Brook University.

Review Quotes: "Elyse Graham's Republic of Games helps us to see how much these gamelike mentalities have entered into the world of writing. From spaces like Facebook to fan fiction, she shows, gamification has led to a tremendous outpouring of writing (or user "engagement," as the industry titans would have it)." Publicbooks.org

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