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World Peace and Other 4th-Grade Achievements

Contributor(s): Hunter, John (Author)

ISBN: 9780544290037

Publisher: Harper Paperbacks

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Pub Date: August 5, 2014

Dewey: 303.69071

Lexile Code: 0000

Features: Price on Product, Table of Contents

Target Age Group: NA to NA

Physical Info: 0.73" H x 8.23" L x 5.33" W ( 0.48 lbs) 272 pages

Descriptions, Reviews, etc.

Description: Award-winning teacher and high-profile public speaker John Hunter offers insights into conflict resolution and collective problem-solving gleaned from his many years teaching kids through the "world peace game," an innovative global systems simulation he created.

Brief description:

A native Virginian and graduate of Virginia Commonwealth University, JOHN HUNTER is an award-winning teacher and educational consultant. Hunter led his first sessions of the World Peace Game at Richmond Community High School in 1978. Since then, he has taught the game successfully in a variety of settings, from public schools in Virginia and Maryland to a session with Norwegian students sponsored by the European Youth Initiative. He has spoken at the Aspen Ideas Festival, Google's Palo Alto campus, the Pentagon, the United Nations, and elsewhere. His March 2011 TED talk was greeted with a standing ovation, and Arianna Huffington and Chris Anderson named it the No. 1 talk of TED 2011.

Review Quotes:

"A veteran educator's uplifting account of how he introduced schoolchildren to global problems through a visionary game that charged them with saving the world . . . Inspired, breath-of-fresh-air reading." -- Kirkus Reviews "At a time when school systems have completely lost focus on what really matters, John Hunter reminds us what we should be teaching our children. His ideas will help anyone who has the courage to understand that a real education must go beyond filling in circles on a standardized test form." -- Rafe Esquith, author of Teach Like Your Hair's on Fire "John Hunter's World Peace Game is more than a brilliant example of educational game design. It shows us exactly how to inspire and manage creative collaboration around the most complex problems imaginable. And given that virtually all young people today are growing up gamers, this book is a must-read for twenty-first century educators and leaders." -- Jane McGonigal, author of Reality Is Broken: Why Games Make Us Better and How They Can Change the World "Hunter's optimism is infectious" -- Publishers Weekly "With numerous reflections on the game's impact on certain students and a resounding final chapter highlighting his class's 2012 visit to the Pentagon, Hunter proves the value of "slow teaching" in this important, fascinating, highly readable resource for educators and parents alike." -- Booklist

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