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Lectures in Game Theory for Computer Scientists

Contributor(s): Apt, Krzysztof R (Editor), Grädel, Erich (Editor)

ISBN: 9780521198660

Publisher: Cambridge University Press

Hardcover
$159.00
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Pub Date: January 6, 2011

Dewey: 004.015193

LCCN: 2011499849

Lexile Code: 0000

Features: Bibliography, Index, Table of Contents

Target Age Group: NA to NA

Physical Info: 0.90" H x 9.80" L x 6.90" W ( 1.67 lbs) 308 pages

BISAC Categories:

Computers | Languages | General | Mathematics

Descriptions, Reviews, etc.

Description: Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.

Brief description: Krzysztof R. Apt is Professor at the University of Amsterdam and a Fellow at Centrum voor Wiskunde en Informatica (CWI) in Amsterdam.

Review Quotes: "The last lecture is, from my point of view, the most insightful... it is itself well worth the price of the book."
Fernando Berzal, Computing Reviews

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