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Video Game Industry: Formation, Present State, and Future

Contributor(s): Zackariasson, Peter (Editor), Wilson, Timothy (Editor)

ISBN: 9780415896528

Publisher: Routledge

Hardcover
$233.99
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Pub Date: July 17, 2012

Dewey: 338.477948

LCCN: 2012002530

Lexile Code: 0000

Features: Bibliography, Illustrated, Index

Target Age Group: NA to NA

Physical Info: 0.69" H x 9.00" L x 6.00" W ( 1.21 lbs) 282 pages

Series: Routledge Studies in Innovation, Organizations and Technolog

Descriptions, Reviews, etc.

Description:

This book describes and defines video games as their own special medium. They are not pinball from which they grew, nor movies which they sometimes resemble. They are a unique form of entertainment based on meaningful interactions between individuals and machine across a growing sector of the population. The Video Game Industry provides a reference foundation for individuals seriously interested in the industry at the academic level. This book will serve as a reference in curricula associated with video game development for years to come.

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