Book Cover

Digital Gaming Re-imagines the Middle Ages

Contributor(s): Kline, Daniel T (Editor)

ISBN: 9780415630917

Publisher: Routledge

Hardcover
$225.00
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Pub Date: August 6, 2013

Dewey: 794.8

LCCN: 2013007607

Lexile Code: 0000

Features: Bibliography, Illustrated, Index, Maps

Target Age Group: NA to NA

Physical Info: 0.90" H x 9.10" L x 6.20" W ( 1.30 lbs) 298 pages

Series: Routledge Studies in New Media and Cyberculture

Descriptions, Reviews, etc.

Description:

The volume examines the impact of gaming on the study of the Middle Ages and the influence of medieval tropes, stories, and characteristics on contemporary gaming, all of which enriches our understanding of digital culture, social complexity, and historical reality and problematizes traditional understandings of subjectivity, temporality, and textuality.

Review Quotes:

"With Digital Gaming Re-imagines the Middle Ages, Kline and his various contributors have collectively fired the first volley in what will be, one hopes, a new and exciting chapter in medievalism. However, the book is important not only because it is the first in this new subfield, but also because it is excellent in itself; the contributions are well-argued and clear, the collection has been carefully assembled and edited, and the whole contains a wide range of consistently insightful chapters." --Andrew B.R. Elliott, Arthuriana 24.4 (2014)

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