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Thresholds of Digital Gameplay

Contributor(s): Gardner, Daniel L (Author)

ISBN: 9780262553582

Publisher: MIT Press

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Pub Date: December 16, 2025

Dewey: 794.8

LCCN: 2025016726

Lexile Code: 0000

Features: Bibliography, Index, Price on Product

Target Age Group: NA to NA

Physical Info: 1.01" H x 8.91" L x 6.01" W ( 0.75 lbs) 324 pages

Series: Software Studies

Descriptions, Reviews, etc.

Description: "Gardner explores the way that people navigate contemporary digital games through accoutn logins, controllers, mens and settings and other peripheral gaming elemens"-- Provided by publisher.

Review Quotes: ENDORSEMENTS

"You are on the threshold of an impressive book that uncovers the profound significance of the interfaces, tools, menus, and technical paraphernalia that surround digital games. Cross this threshold! You'll never experience a digital game the same."
--Braxton Soderman, author of Intellivision and Against Flow

"A powerfully written and deeply original book that offers productive interventions into navigating computational worlds and digital gameplay. Gardner exposes the interstitial nodes that enact upon our systems, infrastructures, and users, which impact our experiences with play."
--Kishonna L. Gray, author of Intersectional Tech

"Gardner's scholarly examination of 'periludic' elements surrounding gameplay will resonate with game UX researchers and designers interested in the entire player experience, including the often surprisingly consequential 'nonmagical administrative rectangle' of EULAs, ToS, and microtransactions."
--Katherine Isbister, author of How Games Move Us

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