Description: A cultural history of digital gameplay that investigates a wide range of player behavior, including cheating, and its relationship to the game industry.
Review Quotes: "An intriguing look at one of the most maligned aspects of gameplay, *Cheating* explores the act of subverting game rules from a range of perspectives and finds, surprisingly, not villains and spoilsports, but players of all types engaged in a complex negotiation of personal, cultural, and industrial exchange."--Tracy Fullerton, Codirector, Electronic Arts Game Innovation Lab, University of Southern California School of Cinematic Arts