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Gaming the System: Deconstructing Video Games, Games Studies, and Virtual Worlds

Contributor(s): Gunkel, David J (Author)

ISBN: 9780253035714

Publisher: Indiana University Press

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Pub Date: May 9, 2018

Dewey: 794.801

LCCN: 2018006657

Lexile Code: 0000

Features: Bibliography, Illustrated, Index, Price on Product

Target Age Group: NA to NA

Physical Info: 0.45" H x 9.00" L x 6.00" W ( 0.64 lbs) 214 pages

Series: Digital Game Studies

Descriptions, Reviews, etc.

Description:

1. This extremely multidisciplinary book engages descriptive and prescriptive methods of study to video games, drawing heavily on philosophical traditions. It will have appeal outside of Film & Media and Philosophy to other areas of scholarly research including Sociology, Anthropology and Political Science.

2.The author is a senior scholar with extensive publications that explore the intersection of philosophy and ethics with digital games and reality. He has a strong presence on Facebook and Twitter as well as a well-designed personal website. He has historically be very engaged with his own digital and social media marketing for books he authors and plans to do the same for this title.

3. The author works to debunk and reframe what readers think they know about video games and digital culture, showing that it is wrong (or at least misguided) and that the important questions are often far more interesting and potentially disturbing than anticipated.

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