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Gaming Representation: Race, Gender, and Sexuality in Video Games

Contributor(s): Malkowski, Jennifer (Editor), Russworm, Treaandrea M (Editor), Everett, Anna (Contribution by), Soderman, Braxton (Contribution by), Dewinter, Jennifer (Contribution by), Kocurek, Carly (Contribution by), Huntemann, Nina B (Contribution by), Trepanier-Jobin, Gabrielle (Contribution by), Chien, Irene (Contribution by), Murray, Soraya (Contribution by), Hutchinson, Rachael (Contribution by), Patti, Lisa (Contribution by), Ruberg, Bonnie (Contribution by)

ISBN: 9780253025739

Publisher: Indiana University Press

Hardcover
$90.00
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Pub Date: July 3, 2017

Dewey: 794.8

LCCN: 2017288773

Lexile Code: 0000

Features: Bibliography, Index, Price on Product

Target Age Group: NA to NA

Physical Info: 0.69" H x 9.00" L x 6.00" W ( 1.20 lbs) 276 pages

Series: Digital Game Studies

Descriptions, Reviews, etc.

Description: Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

Review Quotes:

"...an important contribution to scholarship in the field of game studies."--Mia Consalvo, author of Players and their Pets: Gaming Communities from Beta to Sunset

"...a new benchmark for the critical engagement of race, gender and sexuality in the study of video games and virtual representation."--Alan Brookey, editor of Playing to Win: Sports, Video Games, and the Culture of Play

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