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Playing to Win: Sports, Video Games, and the Culture of Play

Contributor(s): Oates, Thomas P (Editor), Baerg, Andrew (Contribution by), Bagley, Meredith M (Contribution by), Butterworth, Michael L (Contribution by), Campbell, Perri (Contribution by), Conway, Steven (Contribution by), Hillman, Cory (Contribution by), Howie, Luke (Contribution by), Leonard, David J (Contribution by), Newman, Michael Z (Contribution by), Power, Thomas George (Contribution by), Powers, Renne M (Contribution by)

ISBN: 9780253014993

Publisher: Indiana University Press

Hardcover
$75.00
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Pub Date: January 12, 2015

Dewey: 794.8

Lexile Code: 0000

Features: Bibliography, Index, Price on Product

Target Age Group: NA to NA

Physical Info: 0.80" H x 9.30" L x 6.30" W ( 1.00 lbs) 252 pages

Series: Digital Game Studies

Descriptions, Reviews, etc.

Description: This book explores the points of convergence at which gaming and sports culture merge.

Review Quotes:

"[W]hat is particularly unique about Playing to Win: Sports, Video Games, and the Culture of Play . . . is that it offers a critical assessment of sports video games at a time when such an assessment is necessary, given the convergence of gaming and sports culture."--International Journal of Sport Communication

"In taking on a number of dfferent kinds of topics, Brookey and Oates have assembled a collection that encourages the reader to think beyond any singular way of examining sports games."--American Journal of Play

"Numerous avenues of inquiry worthy of closer investigation are offered in this book. As such, this work is a useful contribution to this burgeoning field of study."--Library Journal

"Essays complement one another and, taken together, provide a comprehensive overview of important considerations in a field that is only beginning to be researched in depth. . . . Recommended."--Choice

"A timely volume, with a stellar array of authors."--Toby Miller, author of Blow Up the Humanities

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